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This is the old version. The project continues to be developed, or is it better not to wait for it?

After 2019 I stopped working on this version. It’s the latest version of my branch of the project. If you are interested in another source port, have a look at https://github.com/dethrace-labs/dethrace

When I run the game there's no sound whatsoever, and when I start a race, the game just crashes, I have installed all dependencies and have decrypted the game files with IWANTTOFIDDLE.

Does the demo work? Maybe some of your files are not in the right place.  

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Same problems happen with any of the demos.

I'm running on Windows 7 64 bit SP1
My PC specs are:
Intel Core 2 Duo 2.80 Ghz
4 GB Ram DDR2
Geforce 9500 GT 3 GB 256 bits

I can run the original games just fine in DosBOX, and also the Win95 patched respective versions.

Really weird. It should work just fine.
Seems to be a specific problem on your side.

We would need to dump a logfile to understand why it crashes.

I think it will not change anything but also try to install the latest DirectX 9 redist https://www.microsoft.com/en-us/download/details.aspx?id=8109


How can I generate a logfile?

This is the complicated part because the game has nothing like that built-in, so you need an external debugger (e.g. https://x64dbg.com/) and watch what is going on. The easiest would be you download the source code from the linked GitHub repo (https://github.com/Memorix101/OpenC1/tree/xna3) and run the game with Visual Studio. When the game crashes, the IDE will show you the exact problem. If you can screenshot it, send it here, and I will take a look at it.

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Hi Memorix101,

Awesome work.

I have five problems:

- Windowed mode looks perfect, but in Fullscreen, the game renders at 16:9 aspect ratio but into a 800x600 resolution. So everything looks narrow. The interesting thing is that this happens when desktop resolution is 16:9 (for example 1080p). If desktop resolution is 4:3, then fullscreen has correct FOV. This means your port can run the game at 16:9 aspect ration, but being limited to 800x600 makes it broken.

Examples of how the game renders FOV depending of desktop resolution aspect ratio and using fullscreen 

https://ibb.co/g31pd9K

https://ibb.co/54RT6QJ

- Arrows that represent cars in the map, are inverted. 

- Car doesn't react correctly driving under water. In the original game, the car floats and is hard to control.

- I found no way to save/load the profile

- I found no way to remap the controls. Handbrake in controller X button is a no way for me :P

Oh! Thank you for the hint! I never tested the game in fullscreen. 😅
The reimplementation is incomplete, so it misses some features or others are just hard coded. 
The project is open source on GitHub so in case you are interest you can contribute to the project. 
https://github.com/Memorix101/OpenC1/tree/xna3

when i try to run the app on mac it just doesn't open (i'm on mac 10.15)

You need to install  XQuartz. Otherwise, it will not launch.

i did that and it still doesn't launch

The app is a wine bottle wrapped as a macOS app. You can open it like a folder with a right-click and inside it is a Wine configuration tool. Launch it, maybe something needs to be adjusted to your macOS version. I am still running 10.14 Mojave as I need 32bit support for some apps I am using.

i spent a little time fiddling about with the wine wrapper thing and it still didn't work no matter what i did,  i think it might be my macos version causing the problem, sorry for wasting your time :/

No problem at all. Maybe we can fix this at a later point :)

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Please read the installation instruction above!

  • To add new games, copy the game DATA folder into the OpenC1 GameData folder. It will appear as an available game.
  • If you add the full SplatPack DATA folder, you will need to unencrypt the files first.
  • Standard Carmageddon 1 encrypted files are able to be read by OpenC1.
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Is it possible in any way to run Carmageddon 2 through openc1?

Edit: forgot to add "2"...

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Sadly, no. Because Carmageddon 2 is using a different engine and OpenC1 only reimplements the engine for the first Carmageddon.

Really? I thought I read somewhere that it used the same engine that's why I asked. 

It's a shame, Carmageddon 2 could use something like this as well haha 

BTW, openc1 works on Linux? 

Yes, but not native. You need to install Wine to do this.
It's how the macOS version works. It's just a Wine wrapper for Mac.

hey, there still seems to be some error on startup, i can get in menu, but the game crashed when i try to change car, or start a race

On my end everything is working fine :( I need more details ... what platform are you playing? I'm on Windows 10. Please make sure that all dependencies are installed as listed on the download page.

Hello! I clicked on the .exe (I guess) and nothing happens, doesn't open any game, why?

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Hey, I verified the download and found out it was somehow missing files. I updated it. It should work for you now. :)